In the end, this puzzle room is a stress-free matter of pressing switches and stacking boxes to reach the pencil, lying on a higher platform. He’s lost his pencil in his own basement. I’m drafted in to help out the local painter, for example. It mostly takes the form of simple puzzles. I'd be happy to continue this walkabout, chatting to the blobescent characters of the village, but there's a traditional puzzle platformer running through all the jollity (not to mention a story involving a creepy businessblob and a “deep state conspiracy”) so I've got to crack on. All these silly encounters remind me of the best cartoons designed for kids, the ones that are inevitably co-opted by greedy adults, but ultimately enjoyed by both. I'll have to do what they ask, and fix the bridge I've broken. Later, some villagers capture me and start yelling: “The beast is awake!” I keep trying to escape by jumping around the inside of the cage, but it's no use. I ask some bluebirds in a nearby field what they are doing. It’s perfunctory, colourful, and often summons a giggle. The terse, bulletpoint dialogue of an ancient JRPG filtered through a trippy nursery rhyme. Much of what I saw had the same playful tone. When you talk to the ghost who woke you up, he invokes that favourite line of game developers. But it’s not the movement that endears me to my twenty-five minutes of Pikuniku-ing. Simple enough for both kids and games journalists to understand. That’s more or less your entire range of abilities. Later you can grab zip lines and swing from hooks. And why would you need them? There are very few problems that can’t be solved with a good kick.Īside from pottering about on your wobble-legs, you can also pull said legs into your body and simply roll from place to place. Nobody in this vector art world has arms (at least none of them do in the Gamescom demo I'm playing). You’re just a simple red shape with eyes and legs. At the start of the adventure, your character wakes up in a cave, roused by a ghost. It’s a physics-based platformer, but it feels more like a children’s storybook that didn't get approved for the school library. Childish arguments and misunderstandings between blobby, colourful residents of a world that could be described as Mr Men meets LocoRoco. Pikuniku is made of scenes like this one. As he soars over the river, his spidery silk follows, forming a new bridge of thread between the river banks. I walked across the bridge – really just a piece of string – and it snapped. Come down mister spider, and help me fix the bridge. But that's okay, I'll ask for help from the spider in this tree. The game was also nominated for "Best International Indie Game" at the Pégases Awards 2020.Oh no, the village bridge is broken. The weak point of game according to most reviewers is that game is too short - but if you will grab it for free that is nit a problem anymore :) Well the metascore on Metacritic for PC version is a 74/100. But fun is worth more than even the best graphic :) Graphic in a game is a very simple and minimalistic but very happy and colourful. Pikuniku also have a feature of a local co-op mode, where second player controls Niku - a orange creature similar to Piku. And of course that will be a player role to beat that bad guy :) Sunshine want to harvest the entirety of the world's natural resources for his own wealth. Sunshine - a pink creature looks very similar to Piku. But when he fix a town bridge, the locals asked him to help deal with a Mr. When he visit nearby village first villagers are terrified of Piku. Story start when Piku wake up from his slumber in a cave. Player will need to use that all to beat those puzzles. Piku have a wide range of different moves and abilities to interact with game world environment: kicking and pushing objects, curl into a ball to move faster, also he can lasso his legs to swing from hooks. In Pikuniku player control red creature called Piku (that one in the middle lead image) through levels and solve different puzzles to progress. It is available on Linux, macOS, Microsoft Windows, Nintendo Switch and Xbox One platforms. It was developed by a Sectordub (French-British indie developers collective) and released at January 2019. Pikuniku is a mix of puzzle and adventure game. This time it is a relatively smaller but also very interesting game: Pikuniku. We got a new month, so Epic got for us another free game.
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