![]() The image used in the load zone that leads from the Main Street to the Office Complex shows the bridge heading to Chicken Queen Estates without a roof, the large wall to the left of the bridge absent, and different text underneath the image of Gary Coleman. The load zone images used in the one leading from the Ghetto to the Greenbelt most notably shows an early Meat World sign, but also has lighter bushes and a different, much shorter wall at the Asylum. Most of these were taken in early versions of the map, giving a glimpse into what they looked like pre-release. Load zones use screenshots of the map the zone leads to in order to create the illusion of a continuous map. Get in-game screenshots and more load zones While he may randomly target the player when searching for a victim, this scripted event never happens. ![]() There is unused scripting where the priest would attempt to mug you after you fetched the milk from Lucky Ganesh on Monday. On the Main Street map, there's a priest NPC who tends to spend his time robbing passers-by. Peep game about to get left an' bust some Kwanzaa on your ass. Team description for the scrapped Team Hood. PickupMessage=OBSOLETE CLASS-THIS MUST BE REMOVEDĬheckMapText1="Press %KEY_QuickUseMap% to check the map for errands to complete."ĬheckMapText2="HEY! Press %KEY_QuickUseMap% to check the freakin' map for errands to do!"ĬheckMapText3="PRESS %KEY_QUICKUSEMAP% TO CHECK THE MAP AND LOOK AT YOUR ERRANDS!"ĬheckMapText4="THIS ANNOYING MESSAGE WILL GO AWAY IF YOU PRESS %KEY_QUICKUSEMAP%!" Present in the unused script TazerPickup.uc: This obituary is used in BaseFX.u for certain damage types (ExtinguishDamage, WindowJumpThroughDamage, UrineDamage, NoKillDamage, GonorrheaDamage, DogBiteDamage, and BloodNoKillDamage) that either do no actual damage or aren't present in multiplayer.ĭeathString=%o said to %k to please rewrite this death string or remove it. The Revolver being reloaded in-game via the "forcereload" command One of them is in FP_Weapons.ukx, and the other is in MP_Weapons interestingly, the animation in the latter was not present in the Share the Pain version of the game, meaning that it was added sometime after the game's Complete release. ![]() The Pistol actually has two unused animations for reloading it. Some of these can be triggered by using the "forcereload" command in the console. The weapons ported from Eternal Damnation still have their reload animations, but go unused here. It consists of the weapon animations that were used prior to the Share the Pain version of the game the new animations are stored in MP_Weapons.ukx.Īnimations for reloading the weapons that do not need to do so (the Machine Gun, Shotgun, etc.) still exist most of them are found in the aforementioned FP_Weapons.ukx package, though some of them are present in different packages. Unused Animations Pre-Share the Pain Weapon AnimationsįP_Weapons.ukx is an entire animation package that goes completely unused. 4.1 Pre-Share the Pain Weapon Animations.
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